
No files were found matching the criteria specified. I won't spoil it for anyone, but do know that the ending pretty much reminds you that you're playing a Brutal Doom mod and not just Doom 64 with…. Love the game! I will show you all secrets. On the technical side, I didn’t encounter any issues. Unfortunately, you can’t aim down the sights with any of the weapons. Brutal Doom 64 aims to continue this project of "porting" (actually recreating from scratch) Doom 64 to GZDoom and Zandronum engines. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. The player will be able to choose the "Classic" class for oldschool gameplay, or the "Tactical" class, that has an assault rifle, and weapons that deals more damage, but needs to be reloaded, and probably sprinting.I am still not sure if I will include this on the initial release.Q: Any way to contribute to your work?A: Yes, I have a Patreon and a Paypal account (Paypal adress on my Patreon page).


The line-up of monsters in Doom 64 includes most of the enemies from Doom and Doom II. This version includes a new weapon, the ability to perform kick attacks, allows you to choose the "Tactical Class" (weapons have to reload, added recoil, you have limited sprinting), adds deathmatch maps that can be played with bots, improves Revenant's sprites, and more. it tells me that i dont have any doom wad, even if i have put the doom 64 wad, Brutal Doom 64 is a Doom 2 mod. Revenants are back in full force and do look pretty cool.
